Summary
Led end-to-end 3D art and Unreal Engine development for diverse client projects, encompassing full asset pipeline management and specialized visualization solutions.
Highlights
Directed the complete 3D asset creation pipeline, from high-poly modeling in 3ds Max and Zbrush to advanced material development using Substance Designer, ensuring optimal visual fidelity across projects.
Designed and implemented intricate world environments and levels within Unreal Engine 4/5, integrating complex lighting, rendering, and animation sequences for immersive experiences.
Delivered high-impact real-time projects, including interactive games and training applications, alongside cinematic videos and detailed architectural/product visualizations for VR/AR and traditional media.
Optimized workflows and managed project timelines for multiple concurrent freelance contracts, consistently meeting client specifications and exceeding visual quality expectations.