# Ursu Marian Danut - Unreal Engine Generalist, 3D Artist - Freelancer Source: https://hello.cv/marianursu Bucuresti ## About Highly accomplished 3D Artist and Unreal Engine Generalist with 10 years of experience, including 8 years specializing in Unreal Engine 4/5. Expertly manages the entire asset creation pipeline, from modeling and texturing to advanced lighting and rendering, delivering high-fidelity visuals for diverse projects. Proven ability to excel in multiple roles, including world building, level design, and cinematic sequencing, across real-time applications, VR/AR, and architectural visualization. ## Work ### Unreal Engine Generalist, 3D Artist | Freelance https:// Led end-to-end 3D art and Unreal Engine development for diverse client projects, encompassing full asset pipeline management and specialized visualization solutions. - Directed the complete 3D asset creation pipeline, from high-poly modeling in 3ds Max and Zbrush to advanced material development using Substance Designer, ensuring optimal visual fidelity across projects. - Designed and implemented intricate world environments and levels within Unreal Engine 4/5, integrating complex lighting, rendering, and animation sequences for immersive experiences. - Delivered high-impact real-time projects, including interactive games and training applications, alongside cinematic videos and detailed architectural/product visualizations for VR/AR and traditional media. - Optimized workflows and managed project timelines for multiple concurrent freelance contracts, consistently meeting client specifications and exceeding visual quality expectations. ### Game Designer / Level Artist / World Builder | Mummy.io https:// Contributed to the development of an upcoming 3rd person MMORPG on Unreal Engine 5, focusing on game design, level artistry, and world building. - Designed and implemented immersive game levels and expansive open-world environments for a 3rd person MMORPG using Unreal Engine 5, enhancing player experience and narrative flow. - Collaborated closely with a remote development team to integrate environmental assets and design principles, ensuring seamless gameplay and visual consistency. - Utilized advanced Unreal Engine 5 features for lighting, asset placement, and optimization, contributing to the overall aesthetic and performance of the game world. - Participated in design reviews and provided constructive feedback to refine game mechanics and environmental storytelling elements. ### 3D Artist, Unreal Engine Generalist | CGArtefacts https:// Managed the complete lifecycle of 3D product development, from initial design to final rendering, for a diverse portfolio of architectural and real-time visualization projects. - Oversaw all stages of 3D product creation, encompassing design, modeling (3DS Max), texturing (Photoshop, Substance), and rendering (Unreal Engine 4/Vray/Corona). - Developed high-fidelity architectural and product visualizations, delivering compelling visuals for both traditional media and advanced VR/AR applications. - Contributed to real-time applications and game development, ensuring optimized asset performance and visual quality within Unreal Engine 4. - Collaborated within a small studio environment, taking full responsibility for project execution and client satisfaction across multiple product lines. ### Associate Lead Tester | Ubisoft https:// Led and mentored a game testing team, overseeing quality assurance processes and delivering comprehensive test reports for multiple game titles over a 9-year tenure. - Managed and led a team of testers for 9 years, setting clear objectives and ensuring on-time delivery of comprehensive test cycles and quality assurance milestones. - Developed and executed robust test plans and procedures, significantly improving the efficiency and thoroughness of game testing operations. - Created and distributed detailed reports and dashboards to all stakeholders, providing critical insights into product quality and facilitating informed decision-making. - Streamlined day-to-day operations using Atlassian JIRA workflows, optimizing testing setup and environment management to enhance team productivity and defect tracking. - Mentored and trained junior team members, fostering skill development and contributing to a high-performing quality assurance department. ## Education ### Spiru Haret | Architecture https:// ### Petre Poni | Technic https:// ## Languages - English - Romanian - Spanish ## Skills ### 3D Software & Tools Proficient - Autodesk 3ds Max - Zbrush - Adobe Photoshop - Substance Painter - V-Ray - Corona Renderer - Unity 3D - After Effects - Atlassian JIRA ### Game Engines Proficient - Unreal Engine 4 (UE4) - Unreal Engine 5 (UE5) ### 3D Art & Design Proficient - Hard Surface Modeling - PBR Texturing/Rendering - Level Design - Environment Art - World Building - Asset Creation Pipeline - Lighting & Rendering - Cinematic Sequencing - Architectural Visualization - Product Visualization - VR/AR Development ### Project & Quality Management Proficient - Project Management - Team Leadership - Test Planning - Manual Testing - Game Testing - Quality Assurance - Workflow Optimization - Stakeholder Reporting ## Interests ### Hobbies & Interests - Video Games - Cinematography - Architecture - Skateboarding - Comedy - Level Design - Environment Design ## Source Read this profile on Hello.cv: https://hello.cv/marianursu Create your free profile at https://hello.cv